Doom co-creator John Romero has deal with major publisher for new FPS
John Romero, one of the driving creative forces behind the original Doom, is working with a major publisher on a new first-person shooter.
That news comes courtesy of a hiring announcement on the Romero Games site. The message reads, in part: “Our current project is an all-new FPS with an original, new IP. Romero Games is working with a major publisher using state-of-the-art technology—Unreal Engine 5.”
The careers page offers a few more hints at what players can expect. A number of the job listings reference multiplayer, so that’s all but certain. Whether or not the game will be exclusively multiplayer is unclear, though a posting for a level designer does reference narrative. Multiple job listings reference the project as a PC and console game, so a multiplatform release is more or less guaranteed.
Romero previously revisited first-person shooters with Sigil, an unofficial next chapter to the original Doom that was built in that game’s engine. A sequel, Sigil 2, is also in the works using the Doom II engine. But this new project would appear to be a significant step up, given the budget and scope implied by the backing of a major publisher and the use of Unreal Engine 5.
Odds are good we won’t hear much about this new game for a while—the FAQ page says it’s “way too early to share any other information.”