Features
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Empathy for the Devil
South Korea’s Somi on making games that challenge police abuses of power.
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The Death, and Future Rebirth, of A Life Well Wasted
Robert Ashley’s standout gaming podcast has more stories to tell.
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Meet the GIF Makers Who Craft Art out of Pinpoint Gameplay
In an era where hours-long gaming streams are the norm, these artisans spend their time editing together a perfect 15 seconds of pulse-pounding combat.
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Super Mario Sunshine Is Nintendo at Its Most Nintendo
Even 18 years on, there’s still no purer example of the power of limitation in design.
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The Messenger and the Myth of Progress
As the Xbox Series X and PS5 loom on the horizon, Sabotage Studio offers an alternative to how we think about console generations.
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The Doom Multiplayer Fans Still Ripping and Tearing 25 Years Later
Turns out it was already eternal.
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Against the Hegemony of Hit Points
Games don’t necessarily need less violence—but they do need more varied approaches.
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There’s Something Hiding in Petscop
The game was fake. But creator Tony Domenico spawned a true—and truly creepy—phenomenon.
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Before Infamous Was Infamous, It Was a Superhero Animal Crossing
The story behind the early prototype that led Sucker Punch to Empire City.
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Mark Healey’s Wildest Dreams
Media Molecule’s co-founder on his journey from bedroom coder to creative director.
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Street Fighter V Has Finally Fixed Its Netcode—But a Modder Did It First
The official solution took four years to arrive. Altimor made his in just two days.
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Conscientious Objectors: The Designers and Artists Tackling Real Conflicts in Virtual Spaces
Meet the interactivists.
