Even 18 years on, there’s still no purer example of the power of limitation in design.
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Even 18 years on, there’s still no purer example of the power of limitation in design.
The story behind the early prototype that led Sucker Punch to Empire City.
When money is tight, should tournaments prioritize bonuses for top players or a better experience for everyone else?
One of the most infamous feuds in all of competitive gaming comes to a close.