A Plague Tale: Requiem update balances difficulty, improves performance, and more
Asobo Studio has delivered a new update for A Plague Tale: Requiem on all platforms.
According to the patch notes, the developer has adjusted the difficulty of the “Nothing Left” and “Dying Sun” final arena fights. Additionally, AI, rats, terrain, and navmesh have all been optimized to reduce framerate drops and freezes.
The developer has also made the game compatible with Steam Deck and added a number of new graphics options, including SSAO, DOF, Screen Space Shadows, Motion Blur, and more.
Take a look at the full patch notes below:
Patch Notes For All Platforms
Changes & Updates
- Balanced difficulty in “Nothing Left” and “Dying Sun” final arena fights.
- Optimized AI, rats, terrain and navmesh to reduce framerate drops and freezing issues.
- Fixed HDR issues creating crushed highlights (not applicable to Nintendo Switch).
- Fixed random crashes or blockers that could happen in some chapters.
- Fixed blockers or animation bugs that could happen during some crank interactions.
- Fixed issue during reaction between Ignifer pot and Odoris in specific cases.
- Fixed a script issue that could make the pine cones thrown by Hugo in “Under a New Sun” invisible.
- Improved cart collisions to prevent going out of the map.
- Fixed minor visual bugs in some chapters.
- Fixed unexpected change of audio language when changing other options.
- Fixed minor issues in German language.
Patch Notes Specific To PC
Changes & Updates
- The game is now compatible with Steam Deck.
- Added new graphics options to improve visual and performance customizations (Frame limiter, Resolution optimizer, SSAO, DOF, Screen Space Shadows, Motion Blur).
- Improved auto setting graphic profiles to better match PC configurations.
- Fixed specular flickering issues with DLSS.
A Plague Tale: Requiem is available now on PlayStation 5, Xbox Series X/S, Nintendo Switch (Cloud), and PC.
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