EGM wants to be a home for your best gaming stories
The new EGM is all about telling great stories and amplifying the voices of a wide variety of writers. We pay a competitive rate for every story we run, and our editorial staff can work with you to develop ideas throughout the pitching and editorial process. Read on to find about what we’re looking for in a contributor and the kinds of stories we’re focused on. If you’re interested in throwing your hat in the ring, reach out to firstname.lastname@example.org.
Who we want
EGM contributors should be passionate about both the written word and video games, but that doesn’t mean we’re only interested in working with professionals. We want to work with writers with a diverse set of perspectives and backgrounds to expand the way we talk about games here at EGM.
If you’ve got a strong portfolio of past writing that hasn’t made you a dime yet, we’d love to see it. Maybe we can be your first gig getting paid to write about games.
If you’ve written professionally about other topics but haven’t published on games, we definitely want to hear from you.
If you’re a longtime gaming writer who thinks EGM would be a good platform to showcase your next great story, we’d love to talk.
Any of those sound like you? Drop us a line at email@example.com.
If you don’t fit into any of those categories, that doesn’t necessarily mean we can’t work together. But we do expect a high standard of writing from everyone we work with, and we’ll expect you to be able to provide writing samples that indicate you’ll be able to meet that standard.
What we want
EGM’s focus is on feature stories in three main categories: reporting, profiles, and perspectives.
Reporting makes up the bulk of the feature stories EGM runs. These articles are all about reaching out to industry insiders or other members of the gaming community to highlight interesting and specific stories. We’re not just looking for scoops about up and coming games or edgy exposes. We want stories about the ways games and the culture surrounding them can impact people. Reported stories can be about individual games, current hot topics in the industry, how games are made, gaming history—and the list goes on. If you’re reporting a story for us, we expect you to develop sources and perform outreach, primarily online and over the phone, to include a variety of perspectives in your story.
Profiles are about highlighting noteworthy individuals in the world of gaming. Like the best magazine profiles, EGM aims to run profiles that combine artful writing and deep insight into the mind of the subject. Our profiles aren’t about shooting a few emails back and forth or having a single phone call with someone. We want you to spend time in person with the subject of the piece, getting to know them in an intimate setting. Our editorial staff will do our best to help with whatever outreach may be necessary, as well as assist with any necessary arrangements for travel and photography.
Perspectives is our catch-all term for criticism and analysis. These stories don’t require you to reach out to sources, though some research may be necessary, depending on the nature of the story. If you think you have something fascinating to say about a particular game, genre, or current event in the world of gaming, it might be a good fit for a Perspectives article. What we aren’t looking for, however, are boilerplate reviews or the standard outrage-cycle opinion pieces. Ideally, a Perspectives story will dig a little bit deeper into its topic.
In addition to features, the new EGM will continue to publish scored reviews. We want to make sure we present a verdict on the biggest games of the year. From time to time, we may want to work with contributors on reviews. In most cases, however, we’ll rely on writers with whom we’ve already built a working relationship.
Sound like the sort of writing you love to do? Drop us a line at firstname.lastname@example.org.